Warhammer: Tides of Corruption
On moonless nights, when wild howls echo in the forests, folk beseech Sigmar for deliverance — beastmen are on the prowl. These children of Chaos parody the human form, with hooves, goat-like legs, fur-matted bodies and horned, bestial heads. They possess an animal cunning and are expert ambushers. Beastmen fight with primitive weapons, bu t are quick to flee from determined opponents.
Beastmen roam the forest of the Empire in nomadic herds. The largest are the gor, fierce brutes whose long horns display their vitality. They claim the choicest slabs of meat around the campfire. The weakling ungor are runts with stunted horns, who skirt the edges of the camp. Minotaurs, with bull-heads and bull-strength, rule over all. Centigor are monstrous hybrids of horse and beastman, even wilder than their two-legged kin.
After a successful raid, beastmen return to their camp to glut on stolen wine and gorge on the flesh of captured villagers. Villagers for miles cringe to the screams of the captives mixed with the lustful braying of the beastmen. On unholy days, herds gather around monoliths dedicated to the Chaos gods. There they offer bloody sacrifices and cheer their champions as they duel for the right to lead their herds, feasting on those combatants who fall.